So Ill aim to provide a different perspective on some of the stand-out cards
At its simplest, it removes a creature from combat and gives it an onerous cost (crew 5) to get it back in on future turns
9 Rat King, Verminister This absolute creeper feels like an exciting new Commander option for rat decks, which always focus on generating and sacrificing tiny rats to make even more rats so that your opponents are quite literally drowning in rats
Vehicles may take an extra hoop to jump through with crewing, but the payoff is often impressive enough to be worth building around
Once again, going off artwork, game design, and knowledge of mechanics alone, Im hoping Emet is an Orzhov or Mardu creature with the ability to bring allies back from the graveyard or banish allies and then play them
For Jidoor, that means playing a land