I think we can make that happen: Everythings Coming Up Mill First off, the one-drops in this deck are wildeight total plays on turn one hit our opponents library for two to four cards and can leave behind a chump blocker (or a potential chump blocker in Merfolk Secretkeeper)
They deliver the highest hit potential for chase cards like Special Illustration Rares (SIRs), Alternate Arts (AAs), and Hyper Rares, while offering unbeatable sealed appreciation as print runs taper off
Demonic Pact is great against control decks by generating massive card advantage via the draw and discard modes, and can snipe impactful creatures or planeswalkers with the deal 4 damage mode
Activated ability aside, it sure is nice to kill two birds with one stone
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