I'm not great at keeping track of triggers, but it's not unheard of for Faerie Mastermind to draw as many cards in a casual game's turn cycle as Mystic Remora or Rhystic Study
Five overperformers in the Amber-Amethyst Starter Deck Maximus, Relentless Pursuer Friends on the Other Side The Wardrobe, Belles Confidant Rafiki, Mysterious Sage Hades, Lord of the Underworld Five overperformers in the Emerald-Ruby Starter Deck Pongo, Ol Rascal Mickey Mouse, Steamboat Pilot Dragon Fire Mad Hatter, Gracious Host Stitch, Abomination Five overperformers in the Steel-Sapphire Starter Deck Grab Your Sword Maleficent, Uninvited Mickey Mouse, Detective One Jump Ahead Hercules, True Hero The reason why I liked evasion and bodyguard so much is that these abilities deny the opponent the opportunity to make favorable challenges
On the far end of the spectrum, we have a true black control deck with copious amounts of removal and very few win conditions
Here are some official rulings for this unusual mechanic: 107.6
I really feel the sense of experimentation and freedom of design that went into this set, and although I think a lot of cards missed the mark by a wide margin, theres a lot of fun to be had in looking back in retrospect
Mortarion underwhelms likely because Toxrill, the Corrosive already exists