And it's a powerful deck to boot
A general piece of advice is to aim for a smooth distribution of cards from each ink cost, ensuring you can consistently use all of your ink to affect the board in the early turns
Slobad, Iron Goblin Slobad, Iron Goblin is a Johnny commander aimed at combos and recursion
(How Krark's other thumb got to Bablovia is a story for another day.) After Unstable came out, it became a running joke in The Pit that we needed to make a card called Krark, the Thumbless
If your deck runs 5-10 ramp spells, you may want to adjust your land count (up or down, depending on the goal)
Here are the cards you need for the 'Trainers of Paldea' Secret Mission: Team Star Grunt #88 (Two Diamond) Iono #89 (Two Diamond) Nemona #90 (Two Diamond) Arven #91 (Two Diamond) Penny #92 (Two Diamond) Team Star Grunt #105 (Full Art / Two Diamond) Iono #106 (Full Art / Two Diamond) Nemona #107 (Full Art / Two Diamond) Arven #108 (Full Art / Two Diamond) Penny #109 (Full Art / Two Diamond) Reward: Mabosstiff Emblem