This is the only green spell in Magic that lets you take another turn, an ability typically reserved for blue spells
Bonus: Elfball in Standard Elvish Archdruid | Illustration by Karl Kopinski Creature (30) Gene Pollinator x2 Llanowar Elves x4 Badgermole Cub x4 Bramble Familiar x4 Druid of the Cowl x2 Tender Wildguide x4 Fierce Empath x2 Elvish Archdruid x4 Craterhoof Behemoth x4 Sorcery (3) Genesis Wave x3 Instant (3) Enchantment (2) Land (22) Cavern of Souls x2 Forest x18 Three Tree City x2 This deck is all about building up a ton of mana fast and then ending the game in one huge swing
You can draw half your library with ease to find the win condition you need
First Edition Shadowless Chancey Although a very pretty and pleasant looking card, Chancey's value is less based on fan popularity and more on rarity and the fact that it is difficult to grade
The design team from Studio X knew who their specific audience was (we in the RC being in that crowd) and spoke right to them, so kudos for a job well done
It was a card that demanded respect, forcing opponents to play around its massive HP pool and the constant threat of a massive burst of damage that could flip the prize trade in a single turn