The loss of life and card advantage allow Vampiric to reasonably just cost one which in turn allows you to keep even one land hands if they are good enough and you have Vamp to get you out of it
That ability still triggers even if Necropotence is removed from the battlefield before your end step
It's a really cool implementation of her quick-punching monkish abilities from the videogame, where she is a bit of a combo machine: if you manage to land a blow, you get to then launch a more powerful blow, and then a more powerful blow, and then well, by that point, you probably just won
What is the rarity of this Spinarak card
For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep
You may put that card on the bottom.) Land Land (CTRL to add secondary) Protection Bronze Guardian Double strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other artifacts you control have ward