All we need is the Shaun of the Dead Secret Lair and were living our best lives
2) The engine pieces (how Eldrazi actually happen) Eldrazi Temple and Eye of Ugin style effects that reduce costs or boost mana Spawn/Scion generators (especially the ones that trigger off casting colorless spells) Forsaken Monument type payoffs (mana doubling, life buffer, scaling threats) These are the cards that turn Im playing fair Magic into Im playing 12-mana Magic. 3) The mid-game bruisers (where games are really won) Thought-Knot Seer and Reality Smasher style pressure cards (format dependent) Value Eldrazi that generate bodies, exile cards, or provide pseudo-removal Interaction tools that happen to be colorless-friendly This is the layer that stops your deck from being ramp, ramp, ramp, die. 4) Commander-specific glue (because 99 cards is a lot) Zhulodok, Void Gorger: turns your big spells into double cascade fireworks
Love this big game winning Vee loads
Emerald Grove Create a 2/2 white Knight creature token
The current deck list for Mono Red Aggro is as follows: Creatures: 4 Ghitu Lavarunner 4 Goblin Chainwhirler 4 Runaway Steam-Kin 4 Viashino Pyromancer Spells & Enchantments: 4 Light Up the Stage 4 Lightning Strike 2 Skewer the Critics 4 Shock 4 Wizards Lightning 4 Experimental Frenzy Lands: 22 Mountains Sideboard: 2 Banefire 3 Fiery Cannonade 2 Fight with Fire 4 Lava Coil 1 Mountain 3 Treasure Map Sadly, despite the hype of this deck, it has largely failed to impress and has been overshadowed by other powerful decks that have pulled ahead in recent tournaments
Whether that is EDH staples or harder to find cards, all for really reasonable prices