Exploring each turn is a nice ability to have on a commander since itll potentially give you more land in the early game or grow Francisco
For each nonland card discarded this way, create a 1/1 red Elemental creature token
Feldon of the Third PathFeldon of the Third Path won't give us an experience counter, but he can put token copies of our best creatures into play every turn
Oil-Slick versions would be my first stop
Each pack contains 12 Magic cards, including 1 Mystical Archive card (Uncommon, Rare, or Mythic Rare), 1 Lesson card (Common, Uncommon, Rare, or Mythic Rare), 1 Rare or Mythic Rare, 1 foil of any rarity, 1 Wild Card of any rarity, 6 assorted Commons or Uncommons that are thematically connected (with Commons connected to other Commons and Uncommons connected to other Uncommons), and 1 Land cardplus 1 Art Card and 1 Ad/Token or special card from Magic's history (a card from "The List")
Probably nothing to worry about there