As a last vestige of slower play before Cyber Dragon began an intense Special Summon-fueled power creep, niche groups of players find joy in returning to this era as a way to experience an older, now-lost style of competitive Yu-Gi-Oh
Fairy Wind is the more ideal card, but when going second you want an out to Vanitys Emptiness or Skill Drain and it cannot provide that because you have to set it and wait, and now since Qliphorts are even faster you rarely have that kind of time
Unlike my undead peers, I wasnt convinced the Balerdroch Turbo plan was consistent enough to one-trick, nor was I convinced Vampire Fraulein was a reasonable backup strategy
You can only use this effect of "Destiny HERO - Celestial" once per turn
Other then clobbering your Fusions to retrieve back resources, the current support has given this archetype little to no resource generation nor recursion
your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck