The main commander incubates Phyrexian tokens for you, while Moira and Teshar returns permanents from beyond the grave
While I miss making my own sound effects when I send baby dragons into battle, and dabbing hastily at cards Ive spilled cider on in my excitement, Arena builds on the lessons learned by the rest of its genre, and takes away a lot of the friction and fuss that I will (grudgingly) admit exist in its paper incarnation
It also depends on the specific threats in your metagame
They existed during the original series, but it wasn't until much later that Konami did something with them
There are even some crazy wins you can pull off with the right builds
I just dont see this cutting it, and in a world where Spirit of the Labyrinth is a $3 card, this is $.10