?12: Draw 1 card.
This green enchantment has been a Commander staple since the formats inception, slotting well into just about any green deck that even slightly cares about counters or tokens
Then activate Loading
Cards that are easy to access, work in multiple decks, and remain effective regardless of game state tend to dominate competitive play
From hate bears to mana dorks to activated abilities, there's all kinds of cool effects you can steal with this power, so you'd better pack some fight spells to ensure you get to nab the ones you want most

Metagame Breakdown 146 ABC (143 ABC, 1 Artifact ABC, 1 Brilliant ABC, 1 Symphonic Warrior ABC) 118 Metalfoes (117 Metalfoes, 1 Speedroid Metalfoes) 84 D/D 69 Blue-Eyes (67 Blue-Eyes, 2 Ritual Blue-Eyes) 23 HERO (22 HERO, 1 Synchro HERO) 21 Darklord (19 Darklord, 1 Speedroid Darklord, 1 Speedroid Burning Abyss Darklord) 15 DARK Synchro 14 Burning Abyss (11 Speedroid Phantom Knights Burning Abyss, 1 Ritual Burning Abyss, 1 Speedroid Burning Abyss, 1 Speedroid Nekroz Burning Abyss) 10 Frog (7 Speedroid Frog, 2 Frog, 1 Frog Paleozoic) 9 Monarch (3 Brilliant Monarch, 3 Domain Monarch, 2 Speedroid Artifact Monarch, 1 Artifact Brilliant Monarch) 6 Yang Zing (4 Speedroid Yang Zing, 2 Metalfoes Yang Zing) 5 Kozmo (4 Kozmo, 1 Speedroid Kozmo) 3 Infernoid 3 Nekroz (2 Shaddoll Nekroz, 1 Nekroz) 3 Qliphort 3 Yosenju 2 Cyber Angel 2 Junk Doppel 2 Lightsworn (1 Lightsworn, 1 Shiranui Lightsworn) 1 Barrier Statue 1 Dark Magician 1 Denglong FTK 1 Galaxy 1 Lightsworn Shiranui 1 Ritual Beast 1 Speedroid Phantom Knights 1 Tellarknight ABC The early ABC builds were running Galaxy Soldier and Transmodify
