Their goal was to make sure every game had at least 10 cards and at least one of rare quality, to make sure fans could find some representation from their favorite games
The wheel only has one sure output: chaos
The other mode with Winter Orb is not to bother locking down your opponent fully, just to operate far better than he can and win the game in a fight with efficient creatures
While there is some variance (super-low-curve aggressive decks might have slightly less, while decks built on ramping or other land synergies might have slightly more), probably 80% of all the Commander decks I build have 37 lands
It's a lot of themes to juggle, but the precon pulls it off pretty well
As a long-time Magic: The Gathering player and collector, we know there's no feeling quite like opening a booster pack and seeing the glint of a gold or orange set symbol