$0.49 Processing Plant (Not Tournament Legal) Mystery Booster 2 $0.49 Maestros' Totally Safe Hideout (Not Tournament Legal) Mystery Booster 2 $0.49 Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal) Mystery Booster 2 $0.49 Search Elemental (Not Tournament Legal) Mystery Booster 2 $0.49 Value Town (Not Tournament Legal) Mystery Booster 2 $0.49 TL;DR (Not Tournament Legal) Mystery Booster 2 $0.49 Planeswalkerificate (Not Tournament Legal) Mystery Booster 2 $0.49 Noble Ox (Not Tournament Legal) Mystery Booster 2 $0.49 Common Black Removal (Not Tournament Legal) Mystery Booster 2 $0.49 Muraganda Eldrazi (Not Tournament Legal) Mystery Booster 2 $0.49 Rule with an Even Hand (Not Tournament Legal) Mystery Booster 2 $0.49 Alberix, the Trade Planet (Not Tournament Legal) Mystery Booster 2 0 results found
White Knight (T1, Ext, S, Block?) Rejoice all ye masses, for the White Knight has returned in time for the Onslaught block
I've done it before
If thats another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature
Lets keep the arena strategy and deck optimization discussion moving forward!
Three turns to build up for a 1/1 wont be winning you any Vintage tournaments, but its a challenging ability to build around in a casual format like Commander