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I dont think Thousand-Year Storm and Experimental Frenzy naturally synergize well enough to make up for their awkwardness together (drawing cards isnt the best with Frenzy and Frenzy makes it harder to set up optimal Thousand-Year turns), but I wouldnt rule it out completely
Real Magic cards have a specific texture
Lone Individual sells at the high price, profits, retires, and lives a long happy life
The core of the deck is to play anything and everything that lets you scry cards, manipulating the top of your deck to almost always put a land on top, so you can ramp up faster and faster
And that connection goes a long way