While getting benefits from creatures dying is the default Orzhov strategy, as seen with Elenda, the Dusk Rose and Teysa Karlov, even these legendary creatures go above and beyond to either support creature tokens directly or develop a powerhouse creature that can neither be left unchecked nor allowed to die
I will encourage everyone to give Archenemy a try if youre picking up the deck anyways
As a side note, why is no one playing Recover
Plus, with flying, it can chip in for damage while fueling your next explosive turn
Impact Tremors has always been a great red enchantment for go-wide decks to push extra damage, especially in Commander, but it has a weakness: It sucks when you draw it late
He and Annie were the two members of Set Design who were also on the Vision Design team, helping to ensure a smooth transition