Of course in this realm of enchantment-based removal, the mere status of controlling one or more enchantments can be the payoff, as seen on Sphere of Safety, Sanctum Weaver, and Nyxborn Behemoth
Check the card's edition
The Power of Powerstones At some point during our homemade prerelease of The Brothers War back in late 2022, I was instructed to create a tapped Powerstone token
With Arcades on the field, they attack for massive damage and draw you a card when they enter the battlefield
By turn three you have three ink, which is the first real decision point: do you develop a bigger threat, quest with everything for tempo, or hold up a removal Action for the opponent's best play
Most of the time, we dont care about 2-drop walls that do nothing but block, but it feels free when you get a card out of the deal, and it can also synergize with anything that might let you reuse the ability