TCG Pocket launched without the ability to do so despite the name of the game and when it did debut, it came with another new currency and restrictive rules around what cards you could trade, enticing you to spend more real-world money on packs, as gacha games are wont to do
Powerful sideboard cards Both of these cards give us options we haven't had before
~ Tribal Lords: A cycle of uncommon cards that are allied-colored lords tied to one of the monster tribes on Innistrad
Inferno Titan and its cycle-mates are actually the original enters or attacks creatures, and its a great fit here
Also kind of funny that people talk about more chicks in Magic, yet this game also has a shortage of minorities in general
Each deck gets at least one staple outside of Sol Ring, although Jeskai Flashback comes in at the bottom thanks to the fact that its staple is the relatively inexpensive Burnished Hart while the rest of the decks get rare staples