Lets take a look at all of the cards in the Jump to Lightspeed set
The aim of the deck is incredibly simple: you play a lot of cheap creatures and use their Prowess triggers to make them much bigger and then hit your opponent, while also flinging fire and Lightning Bolts at their face
Over the years, Magic has invented a multitude of mechanics to build decks around, each with its own unique advantages, dedicated support cards and memorable payoffs
And there's nothing wrong with that
Building Maralen with a heavy Faerie core keeps the tribal synergies intact, while additional payoffs for playing cards you dont ownsimilar to those seen in Outlaws of Thunder Junctionpush the deck into truly oppressive territory
While this is obviously a bit of a fantasy scenario, I can still see [[Bloom Tender]] being used in current Standard listsor even new ones being builtespecially with the re-emergence of hybrid mana